


cfemen's functions for No Spread and No Recoil simply just changed the script to Return(0x4) Nothing(0xB) EndofScript(0x53). So, I decided to make the function that sets its readiness to always be ready. But the pay off of it sounding like a real gun is nice. It's really fucking annoying to hear that BEEP every time it's ready, and it's also annoying to sit there like a moron for like a second waiting for it to charge. Today's adventure involved making the magnum's laser always ready. Today I decided to go on a fun adventure learning Kismet opcodes. Again, stock command, not a specific SS command. It is not synced with the main player (the Player Pawn), so it will not unveil mini-map shroud like you'd think. Toggledebugcamera creates another Pawn - a camera - that helps roaming about. Their aim is to assist in development builds with what you know they do: let you fly, noclip, return you to ground. The command is aimed mostly for testing maps out, not for progression gameplay.įly/ghost/walk are stock commands that are by design scraped out in shipping builds. expect the map to play without bugs or any other crap that normally would be part of the game's progression. I believe anything that's designed for that map will be available to you (even if you've done some puzzles or whatnot). It will just open the raw map and whatever mechanics are tied to it, will happen on spawn. Open will load a map for you, but don't expect synchronicity with your game progression. The below are stock/default Engine functions: 1) noclip (Ghost Mode is just a partial solution IMO, you can only go on horizontal directions)Īlso, using ToggleDebugCamera, only a small portion of the map is loaded around me, is that intention or can I change that somehow?
